Θέμα: SPORE (2008) ALL GAME Τρι Ιαν 13, 2009 3:39 pm
Spore (2008)
Spore (2008) http://gamespot.com/pc/strategy/spore/index.html Spore is an enjoyable game that pulls off an interesting balancing act. On one hand, it lets you create a creature and guide its maturation from a single cell to a galactic civilization through an unusual process of evolutionary development. Because the tools used to create and revise this creature are so robust and amusing, and each creation\'s charms are so irresistible, it\'s hard not to get attached to your digital alter ego. On the other hand, this intimacy is abandoned in the long, later portions of the game, when you lead your full-grown civilization in its quest for universal domination. The idea sounds ambitious, though Spore isn\'t as much a deep game as it is a broad one, culling elements from multiple genres and stripping them down to their simplest forms. By themselves, these elements aren\'t very remarkable; but within the context of a single, sprawling journey, they complement each other nicely and deliver a myriad of delights.
Spore\'s greatest asset, by far, is its intuitive set of creation tools. If you\'ve played the separate Creature Creator, released earlier this year, you\'re only seeing a small piece of the puzzle. At various stages, you\'ll construct, for example, town halls, land vehicles sporting cannons, and aircraft that spout religious propaganda. The creatures are the true stars though, and you can mix and match legs, arms, mouths, wings, and lots of other parts into a beautiful work of art--or a hideous monstrosity. Each part of your creation can be turned, resized, and twisted, so whether you wish to re-create a favorite cartoon character or develop an original concept, you\'ll probably find what you need in here. You don\'t need to be a budding Pablo Picasso to make an interesting creature, however; just slapping a bunch of random parts together can result in a truly hysterical beast. Yet even if your onscreen buddy is a three-armed ogre with scales running up his belly, you\'ll be spending some time getting to know him in the first few hours of gameplay, and you\'ll probably develop some affection for him in spite of his hideousness.
You will need to put some creative energy into Spore, but if you aren\'t the artistic type or don\'t find the building- and vehicle-creation tools as interesting as those for your creature, you can use premade designs that ship with the game. Even better, you can utilize Spore\'s extensive community tools, inserting other players\' innovations into your own game in progress. It\'s actually a lot of fun to sift through others\' creations, if only to marvel at the remarkable amount of imagination on display. And you can do this from within the game proper using an online database called the Sporepedia. In Spore, community and gameplay come together in a fresh and user-friendly manner. In fact, to get the most out of the game, you should be online whenever you play. Not only will doing so give you access to the Sporepedia, but most of the other creatures, vehicles, and even entire planets you encounter will have been created by other players. The early release of the Creature Creator has already proven that community involvement is a core aspect of the Spore experience, and the sharing factor is poised to give the game remarkable longevity.
In a game of Spore proper, however, you won\'t start off by molding the creature of your dreams. The game is split into five stages, starting with the cell stage. (However, once you unlock a stage, you can start a new game there and bypass any stage that comes before it). The creation tools at this stage are simple, limited to a 2D cell and a few odds and ends, like flagella and spikes. The accompanying gameplay is similarly minimal, and if you\'ve played Flow for the PlayStation 3 or PSP, you will have a good idea of how it works. You choose the path of a carnivore or an herbivore at the outset, which determines what sort of food bits you can munch on. From here, you maneuver your cell about the screen using the keyboard or mouse, avoiding creatures that are looking to you for their next meal while grabbing a bite or two yourself. If you\'re an herbivore, you seek out the green algae; if you\'re a carnivore, you need meat, which means waiting for a fish fight to break out and gobbling up the remains, or starting the fight yourself.
Spore Creepy And Cute With more than 100 new cute and creepy items at your disposal, you have even more power and flexibility to build the perfect creature. Create grotesque creatures with villainous mouths, tuberous eyes, and thorned plates, or go cuddly with big batting eyelashes, cute paws, and adorable details. You can mix and match 60 new parts in all for truly unique looks. Then apply one of 48 new paint styles, and bring it all to life with 24 new animations. And don’t forget to publish your new cute and creepy creatures to share them with the world!