UT was designed as an arena FPS, with head-to-head multiplayer deathmatches being the primary focus of the game. The game's single-player campaign is essentially a series of arena matches played with bots. For team matches, bots are again used to fill the roles of the player's teammates. Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players.
UT is known and widely praised for its bot A.I., the product of programmer Steve Polge who had earlier risen to fame by designing the Reaper Bot for Quake, one of the earliest examples of an effective deathmatch bot. The player can choose a bot skill level (anywhere from "Novice" to "Godlike") or set it to automatically adjust to the player's performance. Bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth.
Game types
Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to finish the map with the most kills, or frags.
Team Deathmatch: Teams compete together to out-frag the opponent team.
Capture the Flag: Classic Capture the Flag. Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective.
Domination: Teams compete to control various control points to earn points and win the map. Standard maps contain three control points. Control of these points can be accomplished either through occupation (physically occupying the space) or from a distance.
Last Man Standing: Similar to Deathmatch, the objective here is to remain alive longer than your opponents, putting an emphasis on number of deaths rather than kills. Players have a set number of lives and once they run out of lives they lose and have to wait as spectators till match end.
Assault: This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
System Requirements
Windows 95, 98, 2000 and NT4.0 or XP
CPU:Intel Pentium 200 MHz(Intel Pentium II 266 MHz Recommended)
RAM:32 MB(64 MB Recommended)
Hard Drive Space:605 MB of free space
Network:Internet connection required for online multiplayer
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CODE
http://rapidshare.com/files/162397586/strk-unreal_tournament.part1.rarhttp://rapidshare.com/files/162397072/strk-unreal_tournament.part2.rarhttp://rapidshare.com/files/162397643/strk-unreal_tournament.part3.rarhttp://rapidshare.com/files/162396483/strk-unreal_tournament.part4.rarCODE
Pass: if ask
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